Sunday, March 13, 2011

TOUCH SCREEN TECHNOLOGY ABSTRACT

Seminar on

TOUCH SCREEN TECHNOLOGY

Submitted by: Swagata Das (EC-26/08) & Tanmoy Datta (EC-27/08)

A touch screen is an electronic visual display that can detect the presence & location of a touch within the display area. The term generally means touching the display of the device with a finger, hand or other passive devices such as stylus. This technology has two main attributes. First it enables one to interact with what is displayed & secondly it lets one to do so without requiring any intermediate device that would need to be held in the hand. They also play a prominent role in design of digital appliances such as personal digital assistant (PDA), satellite navigation devices, mobile phones, video games etc.

In 1971, the first “Touch Sensor” was developed by Dr. Sam Hurst (founder of Elographics) of University of Kentucky. From 1983, the HP-150 was one of the world’s earliest commercial touchscreen computers which is based on Intel 8088 microprocessor. It did not have a touchscreen in the strict sense instead it has CRT surrounded by infrared transmitter & receiver, which detects the position of any non transparent object on the screen.

There are a variety of touchscreen technologies such as “Resistive”,”Surface Acoustic Wave” (SAW), and “Capacitive”. Different technologies may be used to determine the location of touch by different means. Then location is sent to the controller for processing. As an example, Resistive touchscreen panel is composed of electrically conductive layers separated by narrow gap. When an object presses down on the panel’s outer surface the conductive layers get connected & complete the circuit. Controller then converts the electrical signal into digital X & Y co-ordinate. The SAW technology uses ultrasonic waves that pass over touch screen panel. The Capacitive touchscreen panel consists of an insulator coated with a transparent conductor (such as Indium Tin Oxide ITO).

Touch screen is a developing technology. The development of multipoint touchscreen facilitated the tracking of more fingers than one finger on the screen thus the operations that require more than one finger are possible. These devices also allow multiple users to interact with the touchscreen simultaneously. With the growing field of touchscreen the marginal cost of this technology is decreasing.

But there are some drawbacks of this technology. This technology requires careful handling. Touchscreen suffers from the fingerprints on the display. There are other so many issues also.

There are tremendous applications of touchscreen technology. Public Information Display, ATMs, Ticket Counters, Digital Gaming, Student Registration System are such examples.

Though the touchscreen technology contains some limitations it is still very applicable. It is user friendly, fast accurate, easy to operate. It has been widely accepted & a little modification can replace the concept of mouse & keyboard in near future.

References: 1.John Broz, Ted Dimiropoulos, Alex Schallmo, & Mahreen Younus, Touch screen Technologies.

2. http://en.wikipedia.org/wiki/Touchscreen

3. www.etouchtechnologies.com

4. www.seminarprojects.com

Touch Screen Technology Introduction

INTRODUCTION

A touchscreen is an electronic visual display that can detect the presence and location of a touch within the display area. The term generally refers to touching the display of the device with a finger or hand. Touchscreen can also sense other passive objects, such as a stylus (it is a small pen shaped instrument that is used to input command to a computing screen).

The touchscreen has two main attributes. First, it enables one to interact directly with what is displayed, rather than indirectly with a cursor controlling device such as a mouse. Secondly, it lets one do so without requiring any intermediate device that would need to be held in the hand. Such displays can be attached to computers, or to networks as terminals. They also play a prominent role in the design of digital appliances such as the personal digital assistant (PDA), satellite navigation devices, mobile phones, and video games.

Touch Screen Technology History

HISTORY

In 1971, the first "Touch Sensor" was developed by Dr. Sam Hurst (founder of Elographics) while he was an instructor at the University of Kentucky. This sensor, called the "Elograph," was patented by The University of Kentucky Research Foundation. The "Elograph" was not transparent like modern touch screens; however, it was a significant milestone in touchscreen technology. In 1974, the first true touch screen incorporating a transparent surface was developed by Sam Hurst and Elographics. In 1977, Elographics developed and patented five-wire resistive technology, the most popular touch screen technology in use today. Touchscreen first gained some visibility with the invention of the computer-assisted learning terminal, which came out in 1975 as part of the PLATO (Programmed Logic for Automated Teaching Operation) project. Touchscreen have subsequently become familiar in everyday life. Companies use touchscreens for kiosk systems in retail and tourist settings point of sale systems, ATMs, and PDAs, where a stylus is sometimes used to manipulate the GUI (Graphical User Interface) and to enter data. The popularity of smart phones, PDAs, portable game consoles and many types of information appliances is driving the demand for, and acceptance of, touchscreen.

The HP-150 from 1983 was one of the world's earliest commercial touchscreen computers. It did not have a touchscreen in the strict sense; instead, it had a 9" Cathode Ray Tube (CRT) surrounded by infrared transmitter and receivers, which detected the position of any non transparent object on the screen.

Until recently, most consumer touchscreen could only sense one point of contact at a time, and few have had the capability to sense how hard one is touching. This is starting to change with the commercialization of multi touch technology.

Touchscreens are popular in hospitality, and in heavy industry, as well as kiosks such as museum displays or room automation, where keyboard and mouse systems do not allow a suitably intuitive, rapid, or accurate interaction by the user with the display's content.

Historically, the touchscreen sensor and its accompanying controller-based firmware have been made available by a wide array of after-market system integrator, and not by display, chip, or motherboard manufacturers. Display manufacturers and chip manufacturers worldwide have acknowledged the trend toward acceptance of touchscreen as a highly desirable user interface component and have begun to integrate touchscreen functionality into the fundamental design of their products.

Touch Screen TECHNOLOGIES Page 1

TECHNOLOGIES

There are a variety of touchscreen technologies. They are:-

1. Resistive.

2. Surface Acoustic Wave (SAW).

3. Capacitive.

4. Infrared.

5. Optical imaging.

6. Dispersive Signal Technology (DST).

7. Acoustic Pulse Recognition (APR).

Capacitive technology can further be implemented following through techniques-

a) Surface capacitance.

b) Projected capacitance.

c) Mutual capacitance.

d) Self capacitance.

Different technologies may be used determine the location of touch by different means. Then the location is sent to the controller for processing that particular application.

Now we discuss the working principles of each techniques stated above.

1. Resistive: Resistive touchscreen are composed of two flexible sheets coated with a resistive material and separated by an air gap or microdots. When contact is made to the surface of the touchscreen, the two sheets are pressed together. On these two sheets there are horizontal and vertical lines that when pushed together, register the precise location of the touch. Because the touchscreen senses input from contact with nearly any object (finger, stylus/pen, palm) resistive touchscreen are a type of "passive" technology.

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Fig: 1 Operation of Resistive touchscreen technology

For example, during operation of a four-wire touchscreen, a uniform, unidirectional voltage gradient is applied to the first sheet. When the two sheets are pressed together, the second sheet measures the voltage as distance along the first sheet, providing the X coordinate.

When this contact coordinate has been acquired, the uniform voltage gradient is applied to the second sheet to ascertain the Y coordinate. These operations occur within a few milliseconds, registering the exact touch location as contact is made.

Resistive touchscreen typically have high resolution (4096 x 4096 DPI or higher), providing accurate touch control. Because the touchscreen responds to pressure on its surface, contact can be made with a finger or any other pointing device.

2. Surface Acoustic Wave (SAW): Surface Acoustic Wave technology uses ultrasonic waves that pass over the touchscreen panel. When the panel is touched, a portion of the wave is absorbed. This change in the ultrasonic waves registers the position of the touch event and sends this information to the controller for processing. Surface wave touch screen panels can be damaged by outside elements. Contaminants on the surface can also interfere with the functionality of the touchscreen.

Touch Screen TECHNOLOGIES page 2

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Fig: 2 Operation of SAW touchscreen technology

1. Capacitive: A capacitive touchscreen panel is one which consists of an insulator such as glass, coated with a transparent conductor such as Indium Tin Oxide (ITO). As the human body is also a conductor, touching the surface of the screen results in a distortion of the screen's electrostatic field, measurable as a change in capacitance. Different technologies may be used to determine the location of the touch. The location is then sent to the controller for processing. These are mentioned below.

a) Surface capacitance:

In this basic technology, only one side of the insulator is coated with a conductive layer. A small voltage is applied to the layer, resulting in a uniform electrostatic field. When a conductor, such as a human finger, touches the uncoated surface, a capacitor is dynamically formed. The sensor's controller can determine the location of the touch indirectly from the change in the capacitance as measured from the four corners of the panel. As it has no moving parts, it is moderately durable but has limited resolution, is prone to false signals from parasitic capacitive coupling and needs calibration during manufacture. It is therefore most often used in simple applications such as industrial controls and kiosks.

b) Projected capacitance:

Projected Capacitive Touch (PCT) technology is a capacitive technology which permits more accurate and flexible operation, by etching the conductive layer. An X-Y grid is formed either by etching a single layer to form a grid pattern of electrode or by etching two separate, perpendicular layers of conductive material with parallel lines or tracks to form the grid (comparable to the pixel grid found in many LCD displays).

The greater resolution of PCT allows operation without direct contact, such that the conducting layers can be coated with further protective insulating layers, and operates even under screen protectors, or behind weather and vandal-proof glass. Due to the top layer of a PCT being glass, PCT is a more robust solution versus resistive touch technology. Depending on the implementation, an active or passive stylus can be used instead of or in addition to a finger. There are two types of PCT: Self Capacitance and Mutual Capacitance.

c) Mutual Capacitance:

In mutual capacitive sensors, there is a capacitor at every intersection of each row and each column. A 12-by-16 array, for example, would have 192 independent capacitors. A voltage is applied to the rows or columns. Bringing a finger or conductive stylus close to the surface of the sensor changes the local electrostatic field which reduces the mutual capacitance. The capacitance change at every individual point on the grid can be measured to accurately determine the touch location by measuring the voltage in the other axis. Mutual capacitance allows multi touch operation where multiple fingers, palms or stylus can be accurately tracked at the same time.

d) Self Capacitance:

Self capacitance sensors can have the same X-Y grid as mutual capacitance sensors, but the columns and rows operate independently. With self capacitance, the capacitive load of a finger is measured on each column or row electrode by a current meter. This method produces a stronger signal than mutual capacitance, but it is unable to resolve accurately more than one finger, which results in "ghosting", or misplaced location sensing.

Touch Screen TECHNOLOGIES Page 3

1. Infrared: An infrared touchscreen uses an array of X-Y infrared LED and photo detector pairs around the edges of the screen to detect a disruption in the pattern of LED beams. These LED beams cross each other in vertical and horizontal patterns. This helps the sensors pick up the exact location of the touch.
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Fig3: Operation of Infrared touchscreen technology
A major benefit of such a system is that it can detect essentially any input including a finger, gloved finger, stylus or pen. Unlike capacitive touchscreen infrared touchscreen do not require any patterning on the glass which increases durability and optical clarity of the overall system.
2. Optical Imaging: This is a relatively modern development in touchscreen technology, in which two or more image sensors are placed around the edges (mostly the corners) of the screen. Infrared back lights are placed in the camera's field of view on the other side of the screen. A touch shows up as a shadow and each pair of cameras can then be pinpointed to locate the touch or even measure the size of the touching object. This technology is growing in popularity, due to its scalability, versatility, and affordability, especially for larger units.
3. Dispersive Signal Technology: Introduced in 2002, this system uses sensors to detect the mechanical energy in the glass that occurs due to a touch. Complex algorithms then interpret this information and provide the actual location of the touch. The technology claims to be unaffected by dust and other outside elements, including scratches. Since there is no need for additional elements on screen, it also claims to provide excellent optical clarity. Also, since mechanical vibrations are used to detect a touch event, any object can be used to generate these events, including fingers and stylus. A downside is that after the initial touch the system cannot detect a motionless finger.
4. Acoustic Pulse Recognition: This system, introduced by Tyco International’s Division in 2006, uses piezoelectric transducers located at various positions around the screen to turn the mechanical energy of a touch (vibration) into an electronic signal. The screen hardware then uses an algorithm to determine the location of the touch based on the transducer signals. The touchscreen itself is made of ordinary glass, giving it good durability and optical clarity. It is usually able to function with scratches and dust on the screen with good accuracy. The technology is also well suited to displays that are physically larger. As with the Dispersive Signal Technology system, after the initial touch, a motionless finger cannot be detected. However, for the same reason, the touch recognition is not disrupted by any resting objects.

Touch Screen CONSTRUCTION

CONSTRUCTION

There are several principal ways to build a touchscreen. The key goals are to recognize one or more fingers touching a display, to interpret the command that this represents, and to communicate the command to the appropriate application.

In the most popular techniques, the capacitive or resistive approach, there are typically four layers:

1. Top polyester layer coated with a transparent metallic conductive coating on the bottom.

2. Adhesive spacer.

3. Glass layer coated with a transparent metallic conductive coating on the top.

4. Adhesive layer on the backside of the glass for mounting.

When a user touches the surface, the system records the change in the electrical current that flows through the display.

Dispersive-signal technology which  created in 2002, measures the piezoelectric effect — the voltage generated when mechanical force is applied to a material — that occurs chemically when a strengthened glass substrate is touched.

There are two infrared-based approaches. In one, an array of sensors detects a finger touching or almost touching the display, thereby interrupting light beams projected over the screen. In the other, bottom-mounted internal cameras record screen touches.

In each case, the system determines the intended command based on the controls showing on the screen at the time and the location of the touch.

Touch Screen Technology DEVELOPMENT

DEVELOPMENT

Most touchscreen technology patents were filed during the 1970s and 1980s and have expired. Touchscreen component manufacturing and product design are no longer encumbered by royalties or legalities with regard to patents and the use of touchscreen-enabled displays is widespread.

The development of multipoint touchscreen facilitated the tracking of more than one finger on the screen; thus, operations that require more than one finger are possible. These devices also allow multiple users to interact with the touchscreen simultaneously.

With the growing use of touchscreen, the marginal cost of touchscreen technology is routinely absorbed into the products that incorporate it and is nearly eliminated. Touchscreen now have proven reliability. Thus, touchscreen displays are found today in airplanes, automobiles, gaming consoles, machine control systems, appliances, and handheld display devices including the multi-touch enabled iPhone; the touchscreen market for mobile devices is projected to produce US$ 5 billion in 2009.

The ability to point accurately on the screen itself is also advancing with the emerging screen hybrids.

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                      Fig: 04 Multipoint touchscreen

Touch Screen Technology ERGONOMICS & USAGE

· FINGER STRESS: An ergonomic problem of touchscreen is their stress on human fingers when used for more than a few minutes at a time, since significant pressure can be required for certain types of touchscreen. This can be alleviated for some users with the use of a pen or other device to add leverage and more accurate pointing. The introduction of such items can sometimes be problematic, depending on the desired use (e.g. public kiosks such as ATMs).

· FINGER PRINTS: Touchscreen can suffer from the problem of fingerprints on the display. This can be mitigated by the use of materials with optical coating designed to reduce the visible effects of fingerprint oils, such as the oleo phobic coating used in the iPhone, 3G S, or by reducing skin contact by using a fingernail or stylus.

· FINGERNAIL AS STYLUS: These ergonomic issues of direct touch can be bypassed by using a different technique, provided that the user's fingernails are either short or sufficiently long. Rather than pressing with the soft skin of an outstretched fingertip, the finger is curled over, so that the tip of a fingernail can be used instead. The thumb is optionally used to provide support for the finger or for a long fingernail, from underneath. This method does not work on capacitive touch screens.

The fingernail's hard, curved surface contacts the touchscreen at one very small point. Therefore, much less finger pressure is needed, much greater precision is possible (approaching that of a stylus, with a little experience), much less skin oil is smeared onto the screen, and the fingernail can be silently moved across the screen with very little resistance, allowing for selecting text, moving windows, or drawing lines.

The human fingernail consists of keratin which has a hardness and smoothness similar to the tip of a stylus (and so will not typically scratch a touchscreen). Alternately, very short stylus tips are available, which slip right onto the end of a finger; this increases visibility of the contact point with the screen.

· FINGERPRINTS: Touchscreens can suffer from the problem of fingerprints on the display. This can be mitigated by the use of materials with optical coating designed to reduce the visible effects of fingerprint oils, such as the oleo phobic coating used in the iPhone 3G S, or by reducing skin contact by using a fingernail or stylus.

· COMBINED WITH HEPTICS: The user experience with touchscreens without tactile feedback or haptics can be difficult due to latency or other factors. Research from the University of Glasgow Scotland [Brewster, Chohan, and Brown 2007] demonstrates that sample users reduce input errors (20%), increase input speed (20%), and lower their cognitive load (40%) when touchscreens are combined with haptics or tactile feedback, [vs. non-haptic touchscreens].

Touch Screen Technology COMPARISON

COMPARISON BETWEEN VARIOUS TECHNOLOGIES
The following information is supplied by Mass Multimedia Inc., a Colorado-based company selling touch screen technology.
Technology 4-Wire Resistive Surface Acoustic Wave
5-Wire Resistive Infrared Capacitive
Durability
3 yr. 5 yr. 5 yr. 5 yr. 2 yr.
Stability
High Higher High High Ok
Transparency
Bad Good Bad Good Ok
Installation
Built-in/On wall Built-in/On wall Built-in/On wall Built-in On wall
Touch
Anything Finger/Pen Anything Finger/Pen Conductive
Intense light-resistant Good Good Good Bad Bad
Response time
<10ms 10ms <15ms <20ms <15ms
Following speed
Good Low Good Good Good
Excursion
No Small Big Big Big
Monitor option CRT or LCD CRT or LCD CRT or LCD CRT or LCD CRT or LCD or LED
Water proof
Good Ok Good Ok Good
          Fig4: Illustration of comparison betweendifferent  touchscreen  technologies.

 

Touch Screen CONTROLLERS 10

TOUCHSCREEN CONTROLLERS

For Resistive: CONTROLLER NAME: VS20UA CONTROLLER .Supply Voltage +5.0V DC, Maximum Current 20mA, Resolution 12-bit.

For SAW: CONTROLLER NAME: 2701RSU CONTROLLER. Supply Voltage: +5V DC, Baud Rate 9600, Touch Resolution 12bit, size independent Conversion Time 10 ms per coordinate set.

For Capacitive: CONTROLLER Name: 5000 RSU SERIAL CONTROLLER Supply Voltage: +5 V DC or +12V, Baud Rate 9600 (default) and 19200 Touch Resolution 12bit, size independent. Conversion Time approximately 15 ms per coordinate set.

Touch Screen APPLICATIONS

The various commercial applications of touchscreen are:-

Public Information Displays, Tourism displays Trade show display, Awareness kiosks Customer Self-Services, General departmental Stores Restaurants ATMs Airline ticket terminals, etc. Other uses, Digital jukeboxes Computerized gaming Student Registration systems, etc.

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Touch Screen CONCLUSIONS and References

CONCLUSIONS
Though the Touch screen technology contains some limitations it is user friendly, fast, accurate and easy to operate. In our presentation, we will touch on the history behind touch screen technology while also explaining in detail how the different methods of touch screen technologies work. More specifically, we will spend a considerable amount of time describing the different technologies found in devices that use touch screen. We will also delve into the current commercial applications and practical benefits of touchscreens. Finally, we will comment on the future applications and potentials of touch screen technology.
It has been widely accepted and a little modification can replace the mouse and key board completely in near future….
   
REFERENCE

· Shneiderman, B. (1991). "Touch screens now offer compelling uses". IEEE
Software: pp 93–94, 107
· Potter, R.; Weldon, L. & Shneiderman, B. (1988). "Improving the accuracy of touch screen: An experimental evaluation of three strategies". Proc. CHI'88. Washington, DC: ACM Press. pp. 27–32.
· Sears, A.; Plaisant, C. & Shneiderman, B. (1992). "A new era for high precision touchscreens". In Hartson, R. & Hix, “Advances in Human-Computer Interaction". Ablex, NJ. pp. 1–33.
· Sears, A.; Shneiderman, B. (1991). "High precision touchscreen: Design strategies and comparison with a mouse". Int. J. of Man-Machine Studies.
· John Broz, Ted Dimiropoulos, Alex Schallmo, & Mahreen Younus, "Touch screen Technologies".
· http://en.wikipedia.org/wiki/Touchscreen
· www.etouchtechnologies.com
· www.seminarprojects.com


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Thursday, March 10, 2011

Night Vision

Night vision is the ability to see in a dark environment. Whether by biological or technological means, night vision is made possible by a combination of two approaches: sufficient spectral range, and sufficient intensity range. Humans have poor night vision compared to many animals, in part because the human eye lacks a tapetum lucidum.

250px-Nightvision

                                                      
Two American Soldiers pictured during the  2003 Iraq War seen through an image intensifier
                                                                            
 

Types of ranges

NightSpectral

range-useful spectral range techniques can sense radiation that is invisible to a human observer. Human vision is confined to a small portion of the electromagnetic spectrum called visible light. Enhanced spectral range allows the viewer to take advantage of non-visible sources of electromagnetic radiation (such as near-infrared or ultraviolet radiation). Some animals can see using much more of the infrared and/or ultraviolet spectrum than humans.

Intensity range

Sufficient intensity range is simply the ability to see with very small quantities of light. Although the human visual system can, in theory, detect single photons under ideal conditions, the neurological noise filters limit sensitivity to a few tens of photons, even in ideal conditions.[2]

Many animals have better night vision than humans do, the result of one or more differences in the morphology and anatomy of their eyes. These include having a larger eyeball, a larger lens, a larger optical aperture (the pupils may expand to the physical limit of the eyelids), more rods than cones (or rods exclusively) in the retina, a tapetum lucidum.

Enhanced intensity range is achieved via technological means through the use of an image intensifier, gain multiplication CCD, or other very low-noise and high-sensitivity array of photodetectors.

Biological night vision

In biological night vision, molecules of rhodopsin in the rods of the eye undergo a change in shape as they absorb light. Rhodopsin is the chemical that allows night-vision, and is extremely sensitive to light. Exposed to a spectrum of light, the pigment immediately bleaches, and it takes about 30 minutes to regenerate fully, but most of the adaptation occurs within the first five or ten minutes in the dark. Rhodopsin in the human rods is less sensitive to the longer red wavelengths of light, so many people use red light to help preserve night vision as it only slowly depletes the eye's rhodopsin stores in the rods and instead is viewed by the cones.

Many animals have a tissue layer called the tapetum lucidum in the back of the eye that reflects light back through the retina, increasing the amount of light available for it to capture. This is found in many nocturnal animals and some deep sea animals, and is the cause of eyeshine. Humans lack a tapetum lucidum.

Nocturnal mammals have rods with unique properties that make enhanced night vision possible. The nuclear pattern of their rods changes shortly after birth to become inverted. In contrast to contemporary rods, inverted rods have heterochromatin in the center of their nuclei and euchromatin and other transcription factors along the border. In addition, the outer nuclear layer (ONL) in nocturnal mammals is thick due to the millions of rods present to process the lower light intensities of a few photons. Rather than being scattered, the light is passed to each nucleus individually.[3] In fact, an animal's ability to see in low light levels may be similar to what humans see when using first- or perhaps second-generation image intensifiers.[citation needed]

A larger size of pupil relative to the rest of the eye, also aids night vision.[citation needed]

Night vision technologies

Night vision technologies can be broadly divided into three main categories:

Image intensification

Image intensification technologies work on the principle of magnifying the amount of received photons from various natural sources such as starlight or moonlight. Examples of such technologies include night glasses and low light cameras.
Active illumination
Active illumination technologies work on the principle of coupling imaging intensification technology with an active source of illumination in the near infrared (NIR) or shortwave infrared (SWIR) band. Examples of such technologies include low light cameras.
Thermal imaging
Thermal imaging technologies work by detecting the temperature difference between the background and the foreground objects.

Night glasses

220px-NachtsichtgeraetBinoculars (night vision goggles on flight helmet) Note: the green color of the objective lenses is the reflection of the Light Interference Filters, not a glow.

Night glasses are telescopes or binoculars with a large diameter objective. Large lenses can gather and concentrate light, thus intensifying light with purely optical means and enabling the user to see better in the dark than with the naked eye alone. Often night glasses also have a fairly large exit pupil of 7 mm or more to let all gathered light into the user's eye. However, many people can't take advantage of this because of the limited dilation of the human pupil. To overcome this, soldiers were sometimes issued atropine eye drops to dilate pupils. Before the introduction of image intensifiers, night glasses were the only method of night vision, and thus were widely utilized, especially at sea. Second World War era night glasses usually had a lens diameter of 56 mm or more with magnification of seven or eight. Major drawbacks of night glasses are their large size and weight.

Active infrared

220px-Extreme-CCTV-Active-Infrared-Night-VisionImaging results with and without active-infrared.

Active infrared night vision combines infrared illumination of spectral range 0.7–1 μm (just below the visible spectrum of the human eye) with CCD cameras sensitive to this light. The resulting scene, which is apparently dark to a human observer, appears as a monochrome image on a normal display device.[4]

Because active infrared night vision systems can incorporate illuminators that produce high levels of infrared light, the resulting images are typically higher resolution than other night vision technologies.[5][6] Active infrared night vision is now commonly found in commercial, residential and government security applications, where it enables effective night time imaging under low light conditions. However, since active infrared light can be detected by night vision goggles, it is generally not used in tactical military operations.

Laser range gated imaging

Laser range gated imaging is another form of active night vision which utilizes a high powered pulsed light source for illumination and imaging. Range gating is a technique which controls the laser pulses in conjunction with the shutter speed of the camera's detectors.[7] Gated imaging technology can be divided into single shot, where the detector captures the image from a single light pulse to multi-shot, where the detector integrates the light pulses from multiple shots to form an image.

One of the key advantages of this technique is the ability to perform target recognition as opposed to detection with thermal imaging.

Thermal vision

Thermal imaging cameras are excellent tools for night vision. They perceive thermal radiation and do not need a source of illumination. They produce an image in the darkest of nights and can see through light fog, rain and smoke. Thermal imaging cameras make small temperature differences visible. Thermal imaging cameras are widely used to complement new or existing security networks.

Image intensifier

The image intensifier is a vacuum-tube based device that converts visible light from an image so that a dimly lit scene can be viewed by a camera or the naked eye. While many believe the light is "amplified," it is not. When light strikes a charged photocathode plate, electrons are emitted through a vacuum tube that strike the microchannel plate that cause the image screen to illuminate with a picture in the same pattern as the light that strikes the photocathode, and is on a frequency that the human eye can see. This is much like a CRT television, but instead of color guns the photocathode does the emitting.

The image is said to become "intensified" because the output visible light is brighter than the incoming IR light, and this effect directly relates to the difference in passive and active night vision goggles. Currently, the most popular image intensifier is the drop-in ANVIS module, though many other models and sizes are available at the market.

Night vision devices

A night vision device (NVD) is a device comprising an image intensifier tube in a rigid casing, commonly used by military forces. Lately night vision technology has become more widely available for civilian use, for example, EVS, or enhanced vision systems, which are included in the latest avionics packages in cirrus and Cessna planes to help pilots with situational awareness and avoid accidents. eVS is also available for rotary wing operators.

A specific type of NVD, the night vision goggle (or NVG) is a night vision device with dual eyepieces; the device can utilize either one intensifier tube with the same image sent to both eyes, or a separate image intensifier tube for each eye. Night vision goggle combined with magnification lenses constitutes night vision binoculars. Other types include monocular night vision devices with only one eyepiece which may be mounted to firearms as night sights. NVG and EVS technologies are becoming standard operating products on helicopter operations to improve safety. The NTSB is considering EVS as recommended equipment for safety features.

Night Vision Report page 7 of 7

Future Scope

The Army is pushing night-vision technologies into the digital realm. Future night-vision goggles are being designed not just to see better at night but also to allow soldiers to share images of what they see with other soldiers who may be miles away.
Technologists agree that the goal is feasible, but contractors currently working on these next-generation goggles are encountering challenges in meeting the Army’s requirements for power, size and weight.
The technical difficulties may delay Army plans to award a production contract next year. 
Soldiers currently use image intensification. They also employ infrared thermal sensors, which sense temperature differences. Warmer items appear brighter on a display.
The fusion of both technologies would result in night-vision goggles that merge the strengths of image intensification — a clear, sharp green-tinted picture — with the advantages of infrared — the ability to see practically under any environmental condition. Green is the color that the human eye sees most easily.
The combination of the two systems into a single optical device resulted in what the Army calls an “enhanced night vision goggle,” or ENVG.
The current ENVG, however, is analog, and does not pipe data into the soldier’s radio, as the Army wanted.
The Army has awarded several contracts for the development of digital ENVGs. It plans to evaluate the designs in July to see how the technologies have matured from the previous test last year.
Soldiers will test the goggles in a variety of environments, including in urban training facilities and on woodland patrols.
The largest provider of night-vision technology to the military, Roanoke, Va.-based ITT Night Vision, manufactures the ENVG for the Army. Engineers there are developing a digital version.
For the digital ENVG, the company has replaced the standard image intensifier tube with a new digital sensor, the MicroChannel Plate Complimentary Metal-Oxide Semiconductor, or MCP-CMOS. The microchannel plate sits inside a vacuum package between the photocathode and the electron-collecting semiconductor array.
The Army believes that by 2014, the digital ENVG-D will be ready for production, says Kang.
The Army’s program executive officer for soldier equipment, Brig. Gen. Peter N. Fuller, says he is confident that contractors can overcome the technical difficulties. But he says he is not surprised by the troubles experienced by ENVG because the technology is such a huge leap from the current systems.
A request for proposals is expected this fall.
According to Fuller, the Army estimates that ENVGs will cost $18,000 apiece.   

References

  1. Night Vision & Electronic Sensors Directorate - Fort Belvoir, Virginia
  2. Night Vision by Ronald Munson
  3. Electronics technology handbook by By Neil Sclater
  4. Themal Night Vision Technology by John Eargle
  5. http://en.wikipedia.org/wiki/Night_vision
  6. http://en.wikipedia.org/wiki/Night_vision_device
  7. http://electronics.howstuffworks.com/nightvision3.html
  8. http://www.nightvision.com/military/militaryhome.html
  9. http://www.physics.ohio-state.edu/~wilki...index.html
  10. http://www.physics.ohio-state.edu/~wilki...index.html
  11. http://www.atncorp.com/HowNightVisionWorks
  12. http://www.morovision.com/hownightvisionworks.htm
  13. http://www.alanaecology.com/acatalog/Introduction_to_ Nightvision.html
  14. www.hownightvisionworks.com
  15. http://www.morovision.com/hownightvisionworks.htm
  16. http://www.photonis.com/nightvision/technology/image_intensifier_glossary
  17. http://www.yachtingmagazine.com/article/Heated-Discussions
  18. http://www.nationaldefensemagazine.org/archive/2009/October/Pages/FutureNightVisionDevicesMoreThanJustGoggles.aspx

Night Vision Report page 6 of 7

Applications

Common applications for night vision include:

• Military

• Law enforcement

• Hunting

• Wildlife observation

• Surveillance

• Security

• Navigation

• Hidden-object detection

• Entertainment

The original purpose of night vision was to locate

enemy targets at night. It is still used extensively by the military for that purpose, as well as for navigation, surveillance and targeting. Police and security often use both thermal-imaging and image-enhancement technology, particularly for surveillance. Hunters and nature enthusiasts use NVDs to maneuver through the woods at night. Detectives and private investigators use night vision to watch people they are assigned to track. Many businesses have permanently-mounted cameras equipped with night vision to monitor the surroundings. A really amazing ability of thermal imaging is that it reveals whether an area has been disturbed -- it can show that the ground has been dug up to bury something, even if there is no obvious sign to the naked eye. Law enforcement has used this to discover items that have been hidden by criminals, including money, drugs and bodies. Also, recent changes to areas such as walls can be seen using thermal imaging, which has provided important clues in several cases.

Advantages

· High sensitivity in low-light

· High speed imaging capability

· Able to detect people and vehicles at at great distances

· Eliminates shadows and reveal identifying lettering numbers and Objects

Disadvantages

— Near illumination is required

— U can get blind if u look at something bright

— Optical distortion-classic & manufacturing

— Night vision does not present normal depth perception.

— Black Spots

— Honeycomb

Conclusion

— Night vision technology was developed by the US defense department mainly for defense purposes

— Night Vision Technologies are now used in the daily lives.

— While thermal imaging is great for detecting people or working in near-absolute darkness, most night-vision equipment uses image-enhancement technology.

— Many people are beginning to discover the unique world that can be found after darkness falls

— One estimate shows an entire battalion could be outfitted with the ability to "own the night" for less than two million dollars

— In future many Other method will used for efficient way of working of Night Vision Technology

Night Vision report page 5 of 7

Characteristics of Night Vision

Using intensified night vision is different from using regular binoculars and/or your own

eyes. Below are some of the aspects of night vision that you should be aware of when you

are using an image intensified night vision system.

Textures, Light and Dark

Objects that appear light during the day but have a dull surface may appear darker,

through the night vision unit, than objects that are dark during the day but have a highly

reflective surface. For example, a shinny dark colored jacket may appear brighter than a

light colored jacket with a dull surface.

Depth Perception

Night vision does not present normal depth perception.

Fog and Rain

Night vision is very responsive to reflective ambient light; therefore, the light reflecting

off of fog or heavy rain causes much more light to go toward the night vision unit and

may degrade its performance.

Honeycomb

This is a faint hexagonal pattern which is the result of the manufacturing process.

Black Spots

A few black spots throughout the image area are also inherent characteristics of all night

vision technology. These spots will remain constant and should not increase in size or

number. See example below of an image with black spots.

Equipments

Night-vision equipment can be split into three broad categories:

Scopes - Normally handheld or mounted on a weapon, scopes are monocular (one eye-piece). Since scopes are handheld, not worn like goggles, they are good for when you want to get a better look at a specific object and then return to normal viewing conditions.

Goggles - While goggles can be handheld, they are most often worn on the head. Goggles are binocular (two eye-pieces) and may have a single lens or stereo lens, depending on the model. Goggles are excellent for constant viewing, such as moving around in a dark building.

Cameras - Cameras with night-vision technology can send the image to a monitor for display or to a VCR for recording. When night-vision capability is desired in a permanent location, such as on a building or as part of the equipment in a helicopter, cameras are used. Many of the newer camcorders

have night vision built right in.

Night vision report page 4 of 7

Generation 2 - The micro channel plate (MCP) electron multiplier prompted Gen 2 development in the 1970s. The "gain" provided by the MCP eliminated the need for back-to-back tubes - thereby improving size and image quality. The MCP enabled development of hand held and helmet mounted goggles.

Second-generation image intensification significantly increased gain and resolution by employing a microchannel plate. Figure 2 depicts the basic configuration. The microchannel plate is composed of several million microscopic hollow glass channels fused into a disk. Each channel, approximately 0.0125 mm in diameter, is coated with a special semiconductor which easily liberates electrons. A single electron entering a channel initiates an avalanche process of secondary emission, under influence of an applied voltage, freeing hundreds of electrons. These electrons, effectively collimated by the channel, increase the resolution of the device. With additional electron optics, details as fine as 0.025 mm can be realized (half the diameter of a human hair).

Current image intensifiers incorporate their predecessor's resolution with additional light amplification. The multialkali photocathode is replaced with a gallium arsenide photocathode; this extends the wavelength sensitivity of the detector into the near infrared. The moon and stars provide light in these wavelengths, which boosts the effectively available light by approximately 30%, bringing the total gain of the system to

around 30,000.slightgreen tint similar to some sunglasses. The apparent lighting of the landscape on a darknight is comparable to what the unaided eye would see on a clear winter night with freshsnow on the ground and a full moon.

Generation 3 - Two major advancements characterized development of Gen 3 in the late 1970s and early 1980s: the gallium arsenide (GaAs) photocathode and the ion-barrier film on the MCP. The GaAs photocathode enabled detection of objects at greater distances under much darker conditions. The ion-barrier film increased the operational life of the tube from 2000 hours (Gen 2) to 10,000 (Gen 3), as demonstrated by actual testing and not extrapolation.

Generation 4 - for a good explanation of this commonly misunderstood advancement in night vision technology. When discussing night vision technology, you also may hear the term "Omnibus" or "OMNI". The U.S. Army procures night vision devices through multi-year/multi-product contracts referred to as "Omnibus" - abbreviated as "OMNI". For each successive OMNI

contract, ITT has provided Gen 3 devices with increasingly higher performance. ( See

range detection chart directly below) Therefore, Gen 3 devices may be further defined as

OMNI 3, 4, 5, etc. Current Omnibus contract as of 2006 is OMNI 7.

If you're using night vision to find a lost person in the woods, to locate boats or buoys on

the water, or to stargaze into the wilderness, you need Generation 3 because it creates the

best images when there is very little ambient light. Generation 2 may be the choice in

situations with higher levels of ambient light.

KEY GENERATION DEVELOPMENTS:

• GENERATION 1 (Developed in 1960's);

o Vacuum Tube Technology

o Full Moon Operation

o Amplification: 1,000

o Operating Life: 2,000 Hours

• GENERATION 2 (Developed in 1970's);

o First Micro channel Plate (MCP) Application

o One-Quarter Moon Operation

o Amplification: 20,000

o Operating Life: 2,500 Hours

• GENERATION 2+ (1970s)

o Development increased image tube bias voltage to improve gain.

o Additionally, a glass faceplate was added to improve resolution.

• GENERATION 3 (Developed in 1990's);

o Improved MCP & Photocathode

o Starlight Operation

o Amplification: 40,000

o Operating Life: 10,000 Hour

• GENERATION 4 Enhanced (2000's);

o Improvements in the photocathode and MCP resulted in increased gain

and resolution.

Night vision report page 3 of 7

There are two common types of thermal-imaging devices:

Un-cooled - This is the most common type of thermal-imaging device. The infrared-detector elements are contained in a unit that operates at room temperature. This type of system is completely quiet, activates immediately and has the battery built right in.

Cryogenically cooled - More expensive and more susceptible to damage from rugged use, these systems have the elements sealed inside a container that cools them to below 32 F (zero C). The advantage of such a system is the incredible resolution and sensitivity that result from cooling the elements. Cryogenically-cooled systems can "see" a difference as small as 0.2 F

(0.1 C) from more than 1,000 ft (300 m) away, which is enough to tell if a person is

holding a gun at that distance! While thermal imaging is great for detecting people or working in near-absolute

Generations

NVD Evolved from bulky optical instruments in lightweight goggles through the advancement of image intensification technology. Types of night vision Categorized by generations each substantial change NVT establishes a new generation Categorized into:

Generations

Invention Time

Uses

Generation 0

The earliest (1950's)

Created by US Army

Uses active infrared.

Generation 1

1960's (Vietnam Era)

Uses passive infrared

Uses ambient light provided by the moon and the stars.

Generation 2

late 1970s and early 1980s

Offer improved resolution and performance over Generation-1 devices.

Generation 3

1990

Uses the gallium arsenide (GaAs) photocathode and the ion-barrier

Film on the MCP.

Generation 4

2000

Known as filmless and gated technology

Shows significant improvement in both high- and low-level light environments.

Generation 0 - The earliest (1950's) night vision products were based on image conversion, rather than intensification. They required a source of invisible infrared (IR) light mounted on or near the device to illuminate the target area.

Generation 1 - The "starlight scopes" of the 1960's (Vietnam Era) have three image Intensifier tubes connected in a series. These systems are larger and heavier than Gen 2 and Gen 3. The Gen 1 image is clear at the center but may be distorted around the edges. (Low-cost Gen 1 imports are often mislabeled as a higher generation. Figure illustrates first-generation night vision. Incoming light is collimated by fiber optic plates before impacting a photocathode t which releases electrons, which in turn impact a phosphor screen. The excited screen emits green light into a second fiber optic plate, and the process is repeated. The complete process is repeated three times providing an overall gain of 10,000.

Night vision Report page 2 of 7

Types of Night Vision Technology

Image Enhancement

Image-enhancement technology is what most people think of when you talk about night

vision. In fact, image-enhancement systems are normally called night-vision devices

(NVDs). NVDs rely on a special tube, called an image-intensifier tube, to collect and

amplify infrared and visible light.

The image-intensifier tube changes photons to electrons and back again.

Here's how image enhancement works:

• A conventional lens, called the objective lens, captures ambient light and some near-infrared light.

• The gathered light is sent to the image-intensifier tube. In most NVDs, the power supply for the image-intensifier tube receives power from two N-Cell or two "AA" batteries. The tube outputs a high voltage, about 5,000 volts, to the image-tube components

.

• The image-intensifier tube has a photocathode, which is used to convert the photons of light energy into electrons.

• As the electrons pass through the tube, similar electrons are released from atoms in the tube, multiplying the original number of electrons by a factor of thousands through the use of a microchannel plate (MCP) in the tube. An MCP is a tiny glass disc that has millions of microscopic holes (microchannels) in it, made using fiber-optic technology. The MCP is

contained in a vacuum and has metal electrodes on either side of the disc. Each channel is about 45 times longer than it is wide, and it works as an electron multiplier. When the electrons from the photo cathode hit the first electrode of the MCP,

they are accelerated into the glass microchannels by the 5,000-V bursts being sent between the electrode pair. As electrons pass through the microchannels, they cause thousands of other electrons to be released in each channel using a process called cascaded secondary emission. Basically, the original electrons collide with the side of the channel, exciting atoms and causing other electrons to be released. These new electrons also collide with other atoms, creating a

chain reaction that results in thousands of electrons leaving the channel where only a few entered. An interesting fact is that the microchannels in the MCP are created at a slight angle (about a 5-degree to 8-degree bias) to encourage electron collisions and reduce both ion and direct-light feedback from the phosphors on the output side.

• At the end of the imageintensifier tube, the electrons hit a screen coated with phosphors.

These electrons maintain their position in relation to the channel they passed through, which

provides a perfect image since the electrons stay in the same alignment as the original photons.

The energy of the electrons causes the phosphors to reach an excited state and release photons.

These phosphors create the green image on the screen that has come to characterize night vision.

Night-vision images are known for their eerie green tint.

• The green phosphor image is viewed through another lens, called the ocular lens, which allows you to magnify and focus the image. The NVD may be connected to an electronic display, such as a monitor, or the image may be viewed directly through the ocular lens.

Thermal Imaging

Here's how thermal imaging works:

• A special lens focuses the infrared light emitted by all of the objects in view.

• The focused light is scanned by a phased array of infrared-detector elements. The detector elements create a very detailed temperature pattern called a thermogram. It only takes about one-thirtieth of a second for the detector array to obtain the temperature information to make the

thermogram. This information is obtained from several thousand points inthe field of view of the detector array.

• The thermogram created by the detector elements is translated into electric impulses.

• The impulses are sent to a signal-processing unit, a circuit board with a dedicated chip that translates the information from the elements into data for the display.

• The signal-processing unit sends the information to the display, where it appears as various colors depending on the intensity of the infrared emission. The combination of all the impulses from all of the elements creates the image.

The basic components of a thermal-imaging system

Types of Thermal Imaging Devices

Most thermal-imaging devices scan at a rate of 30 times per second. They can sense

Temperatures ranging from -4 degrees Fahrenheit (-20 degrees Celsius) to 3,600 F

(2,000C) and can normally detect changes in temperature of about 0.4 F (0.2 C).

Night vision Report page 1 of 7

CONTENTS

Ø INTRODUCTION

Ø WHAT IS NIGHT VISION

Ø HISTORY

Ø BASICS

Ø HOW IT WORKS

Ø IMAGE ENHANCEMENT

Ø THERMAL IMAGING

Ø GENERATIONS

Ø EQUIPMENTS

Ø APPLICATIONS

Ø ADVANTAGES

Ø DISADVANTAGES

Ø CONCLUSION

Ø FUTURE SCOPE

INTRODUCTION

Night vision technology, by definition, literally allows one to see in the dark. Originally

developed for military use, it has provided the United States with a strategic military

advantage, the value of which can be measured in lives. Federal and state agencies now

routinely utilize the technology for site security, surveillance as well as search and

rescue. Night vision equipment has evolved from bulky optical instruments in lightweight

goggles through the advancement of image intensification technology.

The first thing you probably think of when you see the words night vision is a spy or

action movie you've seen, in which someone straps on a pair of night-vision goggles to

find someone else in a dark building on a moonless night. And you may have wondered

"Do those things really work? Can you actually see in the dark?"

The answer is most definitely yes. With the proper night-vision equipment, you can see a

person standing over 200 yards (183 m) away on a moonless, cloudy night! Night vision

can work in two very different ways, depending on the technology used.

Image enhancement - This works by collecting the tiny amounts of light,

including the lower portion of the infrared light spectrum, that are present but

may be imperceptible to our eyes, and amplifying it to the point that we can

easily observe the image.

Thermal imaging - This technology operates by capturing the upper portion

of the infrared light spectrum, which is emitted as heat by objects instead of

simply reflected as light. Hotter objects, such as warm bodies, emit more of this

light than cooler objects like trees or buildings.

Night Vision approaches

Types of ranges

Spectral range

Night-useful spectral range techniques can sense radiation that is invisible to a human observer. Human vision is confined to a small portion of the electromagnetic spectrum called visible light. Enhanced spectral range allows the viewer to take advantage of non-visible sources of electromagnetic radiation (such as near-infrared or ultraviolet radiation). Some animals can see using much more of the infrared and/or ultraviolet spectrum than humans.

Intensity range

Sufficient intensity range is simply the ability to see with very small quantities of light. Although the human visual system can, in theory, detect single photons under ideal conditions, the neurological noise filters limit sensitivity to a few tens of photons, even in ideal conditions.

Many animals have better night vision than humans do, the result of one or more differences in the morphology and anatomy of their eyes. These include having a larger eyeball, a larger lens, a larger optical aperture (the pupils may expand to the physical limit of the eyelids), more rods than cones (or rods exclusively) in the retina, a tapetum lucidum.

Enhanced intensity range is achieved via technological means through the use of an image intensifier, gain multiplication CCD, or other very low-noise and high-sensitivity array of photodetectors.

NIGHT VISION TECHNOLOGY Slide layers

Introduction
Types of NVT
Thermal Imaging
Image Enhancement
Performance Attributes
Technical characteristics
Equipments
Applications
Conclusion
References


Introduction
NVT allows us to see in the dark
Originally developed for military use
Now used for site security, surveillance as well as search and rescue
Evolved from bulky optical instruments in lightweight goggles through the advancement of image intensification technology.
Types of night vision
Categorized by generations
Each substantial change NVT establishes a new generation
Categorized into:
Generation-0
Generation-1
Generation-2
Generation-3
Generation-4

Generation-0
Created by US Army
Uses active infrared
A projection unit called IR illuminator is attached
Full moon operation
Use anode in conjunction with cathode to accelerate the electrons
Problems “acceleration causes distortion of image as well as reduction of life of the tube
Also, it was quickly duplicated by the hostile nations

Generation-1 (1960™s)
Uses passive infrared
Uses ambient light provided by the moon and the stars
Don™t require a source of projected infrared light
Don™t work well on cloudy or moonless nights
One quarter moon operation
Uses same image-intensifier tube technology as Generation-0
Same problems as faced by the Generation-0


Generation-2 (1970™s)
Offer improved resolution and performance over Generation-1 devices
Considerably more reliable
Able to see in extreme low light conditions due to the addition of microchannel plate(MCP) to the image-intensifier tube
The images are less distorted and brighter

 

Generation-3 (1990™s)
Currently used by the US Army
Better resolution and sensitivity
Photocathode is made up of Gallium Arsenide
MCP is coated with an ion barrier
Tube life is increased
Generation-4 (2000™s)
Known as filmless and gated technology
Shows significant improvement in both high- and low-level light environments
No ion barrier in MCP
Responds quickly to different lightning conditions
Reduced background noise
Enhances signal to noise ratio
Images are less distorted and brighter

Thermal imaging
This technology operates by capturing upper portion of the infrared light spectrum, which is emitted as heat
Hotter objects emit more of this light than the cooler objects
These elements then create a thermogram
Thermogram electric pulses display data

Thermal imaging
Thermal imaging devices
Two types:
1. Uncooled.
2. Cryogenically cooled.

Great for detecting people or working in near-absolute darkness


Image Enhancement
Image Enhancement
It is also known as Image intensification
Relies on image intensifier tube to collect an amplify infrared and visible light
Lens captures the light which is then sent to image intensifier tube
It has photocathode that converts photons into electrons
When electrons pass through MCP ,more electrons are presented
This causes chain reaction where atoms are released
Electrons reach phosphor screen and photons are released
Those phosphor create green image


Performance Attributes
Sensitivity (photo response)- tube™s ability to detect the available light
Signal- plays a key role in night vision™s performance
Resolution- ability to dissolve detail in the image
Technical Characteristics
Textures, Light and Dark
Depth Perception
Fog and Rain
Honeycomb
Spots
Equipments
Three categories
Scopes
Goggles
Cameras


Equipments
Scopes- monocular, handheld, better look at a specific object and then return to normal viewing conditions.
Goggles- binocular, handheld or worn, excellent for constant viewing
Cameras- send the image to a monitor for display or to a VCR for recording.

 


Applications
Military
Law enforcement
Hunting
Wild life observation
Surveillance
Security
Navigation
Hidden-object detection
Entertainment

Conclusions
Although the term ``night vision'' currently encompasses three distinct technologies, it is the evolution of image intensification technology that first made devices practical and widely used.

Their success was the result of advancements in light amplification and resolution techniques.
References

http://electronics.howstuffworks.com/nightvision3.html
http://www.nightvision.com/military/militaryhome.html
http://www.physics.ohio-state.edu/~wilki...index.html
http://www.atncorp.com/HowNightVisionWorks
http://www.morovision.com/hownightvisionworks.htm
http://www.alanaecology.com/acatalog/Introduction_to_ Nightvision.html

NIGHT VISION

ABSTRACT

Submitted by

Sadekur Rahaman ECE-29/08

Debayan Kabiraj ECE-37/08

Night vision technology, by definition, literally allows one to see in the dark, it helps humans see in what we call the dark. Humans see in only a small part of the light spectrum. Light is made of waves of energy and the longer the wave is, the less energy it has. The shorter a wave is, the more energy it contains which means that the visible light we see has a range of energy levels. Red is the lowest. Violet has the highest energy. The color spectrum increases in energy as you go from red, orange, yellow, green, blue, indigo, and the highest violet. Below the visible red waves, we can see are even lower energy waves called infrared. We can also call these heat waves. The infrared part of the light spectrum can be divided into three types. Near infrared is closest to visible red light. Mid infrared waves are longer and farther away from visible red light. Thermal infrared has longer wavelengths still. Violet is the highest visible wavelength, which humans can see. Above the violet colored waves, we see in the visible light spectrum, are the ultra violet waves, which has higher energy waves than

Visible violet light.
Night vision devices can help us to see a great distance away on a cloudy night when there is no moon light and it works in two ways.
One way uses light that that we cannot see toward the infrared end of the light spectrum. This light is amplified to the point where we can see images.
A lens focuses visible and infrared light into a special electronic tube that intensifies a dim image into a strong one. The few photons that exist in the dim light are converted to electrons. The electrons, pushed by a strong voltage within the tube, collide with the sides of the slightly bent tube to create thousands of electrons. Electrons hitting other electrons in the micro channels of the vacuum tube generate thousands more electrons than there were to start with. There is a screen covered with phosphors at the end of the tube. When the electrons hit the phosphors they become excited. A greenish light is given off in the image of what there is

to be seen.

Another way night vision is achieved is by using the heat objects give off. This is how thermal imaging works. The light given off by warm objects is focused by a specially designed lens. This infrared light hits an electronic detector device, which creates a detailed pattern of the differences in temperature. This pattern is called a thermogram. The information held in the thermogram is transformed into electrical impulses. A little computer creates usable data from the electrical impulses and the data is processed more and sent to a display where it is seen as various colors, depending on how much infrared light an object was giving off. There must be a temperature difference between objects and their surroundings to detect images. This image can be viewed through a scope like in a pair of binoculars or on a monitor screen.

NVD Evolved from bulky optical instruments in lightweight goggles through the advancement of image intensification technology. Types of night vision Categorized by generations each substantial change NVT establishes a new generation

Categorized into:

Generations

Invention Time

Uses

Generation 0

The earliest (1950's)

Created by US Army

Uses active infrared.

Generation 1

1960's (Vietnam Era)

Uses passive infrared

Uses ambient light provided by the moon and the stars.

Generation 2

late 1970s and early 1980s

Offer improved resolution and performance over Generation-1 devices.

Generation 3

1990

Uses the gallium arsenide (GaAs) photocathode and the ion-barrier

Film on the MCP.

Generation 4

2000

Known as filmless and gated technology

Shows significant improvement in both high- and low-level light environments.

The original purpose of night vision was to locate enemy targets at night. It is still used extensively by the military for that purpose, as well as for navigation, surveillance and targeting. Police and security often use both thermal-imaging and image-enhancement technology, particularly for surveillance. Hunters and nature enthusiasts use NVDs to maneuver through the woods at night. Detectives and private investigators use night vision to watch people they are assigned to track. Many businesses have permanently-mounted cameras equipped with night vision to monitor the surroundings.